Card image for Analogman

Analogman


Tamer



[Start of Your Main Phase] By trashing 1 level 5 card with the [Cyborg] trait in your hand, gain 1 memory and <Draw 1> .
[Opponent's Turn] When an opponent's Digimon attacks a player, by suspending this Tamer, switch the target of attack to 1 of your level 6 Digimon with the [Machine] trait.


[Security] Play this card without paying its memory cost.